Hokm Rules

Hokm is a four-player game in fixed partnerships, partners facing each other, in which the standard international 52-card pack is used. The game is normally played counter-clockwise. Hokm is a trick-taking card game, the objective of which is to be the first team to score 7 points.

Dealing and Cards

At the beginning of each round, one of the players is chosen randomly as Hâkem. This player chooses the trump suit for the current round and leads the first trick of the hand. The Hâkem is initially dealt 5 cards and has to declare the trump accordingly. Once the trump is declared, the other players receive 13 cards, and the Hâkem gets 8 cards bringing the total cards each player has to 13.
The cards in each suit ranking from low to high: 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - A.


  • The Hakem leads the first trick and players must follow suit. Each trick is won by the highest card and the winner of each trick leads the next.
  • Any players unable to follow suit have the option to use the "trump", which are considered the highest among other cards, the winner of the trick is the player who use a trump card, unless a higher trump is used by another player.
  • Round ends when players are out of cards.


  • The first team to take 7 tricks wins the round and scores 1 point.
  • If the Hâkem's team takes the first 7 tricks, without the other team taking any, they score 2 points instead of 1. If the Hâkem's opponents win by taking the first 7 tricks, they score 3 points instead of 1.
  • If the Hâkem's team wins the hand, the Hâkem retains his position. If the other team wins, the player to the Hâkem's right becomes Hâkem for the following round.
  • The first team to reach 7 points wins the game.